Interface with another Remnant Console to raise more hexagonal platforms, jump onto the pillar, then follow it southeast to find the glyph near the tip. Return to the central console and from there head northwest to the other pillar a wire leads to. Go southeast first - stopping to read a Datapad along the way - and look for another Remnant Console near the pillar, which you can interface with to raise a bunch of hexagonal platforms, which you can use to scan the glyph atop the nearby pillar. Looks like you’ve got some glyphs to track down! Scan the yellow wires running from the console to the customary four pillars around the monolith - one runs to the southeastern pillar, while another leads to the northwest. In the meantime, interface with the central Remnant Console to find some weird glyph decryption on it. Usually this takes the form of deploying cover, but they can also be put towards more productive purposes… which you’ll get to shortly. Scrap them, loot some containers, then scan a Remnant Console - these devices, when interfaced with, allow you to alter aspects of the ruins in various ways. Climb up some remnant structures to reach the control platform, which is infested with Remnant machines. The Second Monolith ¶įrom the second Forward Station drive along the road to the southeast, and when it forks again follow the road east, then southeast to reach the second monolith. That being the case, it’s time to let this misadventure rest for now and return to the second Forward Station. You can continue driving the Nomad to the northwest to exit the cave on the northwestern edge of the map, but the radiation out here is quite high - high enough to make any exposure outside the Nomad foolhardy. ![]() At the northern end of the cavern you’ll find more containers, more Cadmium, and a Stasis Escape Pod you can scan. Loot some containers and drop down to the ramp to the northwest, then continue northwest along another stone balcony running over a ramp downhill. ![]() Once they’re dead, head up to the natural stone balcony to the east and follow it to the south, plundering Cadmium as you go until you find a Kett installation, complete with a terminal which you can activate to listen to an audio log. ![]() Abandon the Nomad for now and head over to the Forward Station, where your attention will be called to the southwest - a fine location for an outpost, if you can ever scrub the atmosphere. Turn west and follow the tracks uphill until the road takes you past a promising spot to deploy a Forward Station (west of the road). Return to the Nomad and keep driving southwest, then south until you reach a fork. It’s further complicated by the fact that some of the ruins you may need to search are in heavily irradiated areas, which require you to progress the main story to explore. Naturally, that makes it a chore both to write about, and to complete. That’s right, the only way to complete this quest is to visit every unmarked Remnant ruin on Eos, search carefully (SAM will often warn you when you’re close). It doesn’t have any quest markers to guide you to its locations, and in fact, the Remnant ruins where the Datapads you’re looking for are random. The quest “Task: The Ghost of Promise” is a bit of an odd quest. When you’re done talking with Peebee, however, it’ll be time to leave the first monolith behind. After the conversation ends you can immediately strike up another one with Peebee, prompting her to talk about the Remnant robots, her name, other people on Eos and a few other topics. She’ll give a name to the machines you’ve been fighting, unofficially dubbing them the “Remnant”, after which she’ll suggesting that activating the monoliths around Eos might be the key to using the alien technology to clear the radiation on Eos. Put down the robots, after which the Asari - Peebee - will resume chatter with you. Observers are the most dangerous, due to their sustained laser attack and their shields. Breachers, on the other hand, are capable of attacking in melee, grappling, and self-destructing. Assemblers are the most common here, and they’re capable of shooting lasers at you, but mostly they’ll busy themselves with manufacturing Breachers. ![]() This time the machines include three types: Observers, Assemblers and Breachers.
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